You're at a concert. The Knicks are playing. Every two minutes, half the crowd checks their phone and misses the show. PocketScore turns the game into touch — a different vibration for each team, a pulse for every point — so your pocket — or your wrist — keeps the score while your eyes stay where they belong.
iPhone & Apple Watch · No account · No data collected
Nine leagues, one schedule — live games with the clock running, upcoming games by start time. Tap one.
Home team: long, heavy buzzes. Away team: short, sharp taps. One pulse per point. Test both before tipoff.
Pocket Mode keeps tracking on a near-black screen. Phone goes in your pocket; the game comes to your leg.
Pulses arrive in clusters of three, so a touchdown (6) has a different rhythm than a field goal (3). You recognize the shape — no counting required.
Bar height = vibration strength · width = duration · the gap splits clusters of three. The extra point arrives as its own buzz — exactly as it's scored.
📳 Your device supports vibration — you're feeling the real patterns.
A touchdown buzzes 6, then the extra point buzzes 1 on its own — the feed and your leg agree.
Basketball scores ~100 times a game. Quiet mode buzzes only on lead changes and ties — silence until it matters.
Per-point counting where magnitude matters; one signature pattern per team for hockey and soccer, where every score is +1.
A near-black screen keeps tracking alive at roughly 5–8% battery an hour on OLED iPhones.
Wrist-down, screen-off tracking — the game taps your wrist while your phone stays in your bag.
No account, no analytics, no trackers. Apple's privacy label reads "Data Not Collected" — because there isn't any.
The app checks a professional live-data feed every 15 seconds, so vibrations typically land within 20–30 seconds of the play — often before your stream shows it.
No — pulses arrive in clusters of three, so plays read as rhythms: a field goal is one cluster, a touchdown is two. After one game it's automatic.
iOS pauses apps when the phone locks, which would silence the haptics. Pocket Mode keeps the screen technically on but near-black, costing roughly 5–8% battery an hour. The Apple Watch version has no such limit — it buzzes with the screen fully off.
Only if you want it to. Quiet mode limits buzzes to lead changes and ties, which turns a 100-buzz game into a handful of moments that actually matter.
Nothing, because we don't have any. No account, no analytics, no tracking — your settings live on your device and never leave it.